Fall out 3 slave collar

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Get too close and your collar becomes unstable (it beeps incessantly for a while first) and blows your head to pieces. The new mechanics are interesting, your collar reacts to radio waves that can come from the little sets that litter the landscape but can also beam out of the casino’s own loudspeaker system. You’ll get to know your new friends along the way and there will be one or two interesting twists to keep you engaged throughout the five or six hours of new gameplay. Your goal is to gain access to the Sierra Madre and recover its treasures. In this way, you’ll feel like your team exists outside of the single-companion limits set by the game. You’re taken through the new missions in chunks, each one guided by a different member of your new team. So teamwork isn’t so much a friendly suggestion as an explosive necessity. They have their own enslaving items of neck jewellery too and their collars are linked to your own.

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You recruit a debonair Ghoul, a schizophrenic Super Mutant and a mute woman with a hint of mystery surrounding her.